Protecting IP: Copyrights

Authors, artists, and creatives of all kinds have likely created something that is original and subject to protection under the Copyright laws of the United States. Once you create something original you possess some level of copyright ownership to the work. However, to protect that work and use the laws to enforce the work, you […]

SAVaGEs: Get the Most Bang for your Legal Buck: Three Critical and Cost-Effective Legal Projects for SAVaGEs

Working with many software, app & video game entrepreneurs (“SAVaGEs”) who are partners, owners and other “key” persons in various small to mid-sized businesses over the years, I noticed that they had many similar legal needs, regardless of their size, industry or location.  Some of these projects, three of which are discussed below, represent valuable […]

FCC’s Enhanced Data Privacy Rules

The Federal Communications Commission recently adopted rules that require broadband Internet Service Providers (ISPs) to protect the privacy of their customers. The rules ensure broadband customers have meaningful choice, greater transparency and strong security protections for their personal information collected by ISPs. The rules implement the privacy requirements of Section 222 of the Communications Act for […]

Are you a SAVaGE?

What is a  SAVaGESM ? We practice business and innovation law.  Our clients range from start-ups to established small/mid-sized innovation-based companies, venture capital firms, and even a few larger companies. A significant element of our clients are software, app and/or video game developers, investors, resellers, distributors, service technicians, or entrepreneurs.  To describe these types of companies, […]

Survival Mode: “SAVaGE” Law

Presentation discussing the legal issues software, app & video game entrepreneurs (“SAVaGEs”) face. SURVIVAL MODE: SAVaGE Legal Issues from CHESTER

The Art of Video Games

They thrill, exhilarate and inspire. In just four decades, video games have become an increasingly popular form of mass entertainment, a powerful and exciting platform for innovative art and a multibillion dollar industry. Super Mario Brothers 3: Shigeru Miyamoto, Takashi Tezuka, Hiroshi Yamauchi, directors; Satoru Iwata, executive producer; Konji Kondo, composer, Nintendo Entertainment System, 1990, […]

WIPO Study: Report on Multi-National of Video Game Laws

Due to their complex and cross-cutting nature, video games present a number of questions and challenges in terms of copyright. The current landscape of the legal protection of video games appears extremely complex indeed.  Although Article 2 of the Berne Convention provides a solid basis for eligibility for protection of video games by copyright, they are in […]

SE-KB.3 -Protecting Intellectual Property: Overview

For US businesses in the entertainment or high-tech industries, the value of intellectual property (“IP”) is obvious. They realize that their entire business relies on the protection and exploitation of their IP assets. However, all businesses have IP – though many do not adequately identify or protect theirs. What is IP? Technically speaking, IP is […]

SE-KB.4 – Protecting IP Rights in Software

Over the past few decades, intellectual property (IP) has become an increasingly larger portion of the capital investment and assets of U.S. companies. For software companies, in particular, IP legal protection is crucial to secure their assets from theft or copycats. Pros and Cons of Software Patents. For many software companies, patents serve as a […]

SE-KB.11 eCommerce

These days, almost every company has some form of web presence, whether simple informational websites, blogs, and Facebook pages, or more involved sites with social media platforms, music and video streaming, or file sharing. As such, companies face a multitude of legal issues related to their online presence. The universality and anonymity of the Internet […]